.. toctree:: :maxdepth: 1
Note
See :ref:`CMessage\<Message\> Methods<CMessageMessage_Methods>` for methods that are shared by all Message classes. Only the additional methods specific to each class are documented here.
Name | Description |
:ref:`CMessageSpriteUpdate\:\:CMessageSpriteUpdate<CMessageSpriteUpdateCMessageSpriteUpdate>` | Event message for this class |
:ref:`CMessageSpriteUpdate\:\:CorrectAreaTransition<CMessageSpriteUpdateCorrectAreaTransition>` | Event message for this class |
void CMessageSpriteUpdate::CMessageSpriteUpdate( CGameSprite* pSprite, long caller, long target);
Parameters
- :ref:`CGameSprite<CGameSprite>`* pSprite - pointer to game sprite object
long
caller -long
target -
Remarks
int CMessageSpriteUpdate::CorrectAreaTransition(CString sAreaName);
Parameters
- :ref:`CString<CString>` sAreaName - string containing area name
Return Value
Returns int
Remarks